![]() The original game was lauded for its romantic sofa sequence, in which you were encouraged to sit and watch the entire film adaptation of To Kill A Mockingbird with girlfriend Jenny. Such emphasis harms the game’s replay value - as some sections bring the game’s pace down to a crawl - but it makes your initial playthrough utterly captivating. ![]() ![]() Unlike most other first-person shooters, Digital Extremes fixates on the game’s plot development, making it pivotal to every gameplay sequence rather than a throwaway exchange of dialogue between firefights. While the gunplay is richly rewarding it’s the narrative that’s key to the game’s experience. The Darkness II puts a strong emphasis on plot. The batty tale of the demon spirits which reside inside protagonist Jackie Estacado is grounded in the continuation of the character’s romance with dead girlfriend Jenny, and, despite the melodrama, it conveys a surprisingly compelling tale. But when it comes to narrative, Digital Extremes simply picks up where Starbreeze left off. A refreshing, tonally appropriate, art style gives the game personality beyond the countless other first-person shooters available on PlayStation 3, and the original Darkness’ gameplay has been tweaked to offer a more slick and satisfying feel. Positively, Digital Extremes’ tweaks are for the best. Busy rebooting EA’s Syndicate series, original developer Starbreeze was unavailable for production duties, and many questioned what effect that change in personnel would have on the final product. Publisher 2K drew some ire when it originally announced the hotly anticipated sequel, naming unproven Dark Sector developer, Digital Extremes, as the studio behind the follow-up. More consistent but just as adventurous, The Darkness II is every inch the successor to its 2007 counterpart. Fans spent several years petitioning for a sequel to the dark comic book favourite, and The Darkness II represents the fruits of their vocal labours. Capitalising on the dearth of quality content available for new console early adopters, The Darkness drummed up a cult following due to its dark plot, refreshing mechanics and gratuitous gameplay. While The Darkness was a solid game, it also benefited from intelligent positioning. Armed with two standard anatomical limbs and a couple of demons sprouting from his shoulders, the mobster boss is suitably equipped to handle a long day at the office – plus the extra appendages come in handy when taking down rival gangs and dealing with curious cults intent on stealing away his gothic powers. ![]() Jackie Estacado, the protagonist of 2K’s The Darkness franchise, doesn’t have that problem. When they reach zero, enemies are Broken and cannot attack until the turn after the next and take extra damage until then.We’ve all been in a situation where two hands are not enough: we pop pencils behind our ears and grip paper in our mouth, cursing through muffled breath about our awkward plight. When you hit an enemy's weakness, it will reduce their Break Points (symbolized by the shield with a number on it) by one per strike. The Pursuers are weak to both Daggers and Axes, as well as Darkness (which Throné can exploit through Darkest Night), so everyone is able to hit their weaknesses. His skills are Slice, a simple Dagger attack, and Sharpen Dagger, which is a very potent self-buff. ![]()
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